Getting started

opointo has two halves: the App Builder in your browser, where you design the app, and your own coding agent, which builds it as one Expo project for iOS and Android.

What you need

  • To design: a browser. No account, no install.
  • For iOS: a Mac with Xcode 26 and an iOS 26 simulator or iPhone. Xcode 27 support is in progress: a project on Expo SDK 56 built with Xcode 27 crashes at launch on iOS 27, so stay on Xcode 26 until our exports move to Expo SDK 57 (expo 57.0.23 or later and expo-build-properties 57.0.20 or later) with ios.enableSceneSupport.
  • For Android: the Android SDK (Android Studio installs it), on a Mac, Windows or Linux.
  • To build: a coding agent (Claude Code, Cursor, Codex, VS Code or Gemini CLI) and a subscription. Tested with Claude Sonnet: no top-tier model needed.

Your first app in four steps

  1. Open the App Builder and pick a starter, or browse the templates first.
  2. Change the words, photos and colour. Add or remove screens and draw arrows between them.
  3. Connect your agent once, then press Send app to agent and paste the line it gives you.
  4. Run npx expo run:ios or npx expo run:android in the project your agent wrote.

Still have a question?

The FAQ covers requirements and billing, and compatibility shows what is verified where. For anything else, get in touch.